Participate in The Witcher universe’s preferred game — accessible for nothing! Mixing the CCG and TCG classifications, GWENT sees you conflict in quick paced online PvP duels that consolidate feigning, on-the-fly dynamic and cautious deck development. Gather and order Geralt, Yennefer and other notorious Witcher-world legends. Develop your collectible armory with spells and exceptional capacities that drastically switch things around of fight. Use duplicity and cunning stunts in your methodology to win the battle in great, occasional and Field modes. Play GWENT: The Witcher Game with the expectation of complimentary at this point!
Allowed TO PLAY THAT’S WORTH YOUR TIME — A reasonable and fun movement framework turns the exertion of building a serious assortment of cards into unadulterated delight — just gather new cards to construct decks with as you play GWENT; no hidden obligations.
Shocking, All over THE BOARD — Lovely, hand-drawn craftsmanship and hypnotizing special visualizations revive each card, fight and front line, making GWENT amusing to play and each duel a delight to watch.
Expertise BEATS Karma — Smash the foe with animal quality or outflank them with smart stunts — regardless of your deck, GWENT’s special round-based interactivity opens up a universe of key prospects to play with when battling for triumph.
MORE THAN ONE Approach TO PLAY — Regardless of whether it’s a snappy web based game against a companion, a profoundly serious PvP challenge, or something new and fiercely courageous like the Field, GWENT’s choice of game modes has got you secured.
Effectively Fulfilling, Anything besides Simple — Sling cards from your deck across two strategically unmistakable lines — scuffle and went. Accumulate more focuses in the duel against your rival to win a round. Win two out of three rounds to win the fight. It won’t be simple, yet nobody said it ought to be.
Full speed ahead, NO Clasping HANDS — You start with 10 cards from your deck close by, ready to play each card directly from the beginning. It’s dependent upon you to open the game with your most grounded unit, or spare the best for later in the battle. By what means will your deck look and what will your methodology be?